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  <url>
    <loc>https://www.jakemcleman.com/contact</loc>
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    <loc>https://www.jakemcleman.com/games</loc>
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    <lastmod>2023-01-22</lastmod>
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  <url>
    <loc>https://www.jakemcleman.com/games/dwarf-deep</loc>
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    <lastmod>2023-01-22</lastmod>
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    <loc>https://www.jakemcleman.com/games/clippys-awakening</loc>
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    <lastmod>2020-04-25</lastmod>
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      <image:title>Game Projects - Clippy's Awakening</image:title>
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      <image:title>Game Projects - Clippy's Awakening</image:title>
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      <image:title>Game Projects - Clippy's Awakening</image:title>
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    <loc>https://www.jakemcleman.com/games/type-train</loc>
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    <lastmod>2023-01-22</lastmod>
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    <loc>https://www.jakemcleman.com/games/erebot</loc>
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    <priority>0.5</priority>
    <lastmod>2020-04-25</lastmod>
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      <image:title>Game Projects - Erebot</image:title>
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      <image:title>Game Projects - Erebot</image:title>
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      <image:title>Game Projects - Erebot</image:title>
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      <image:title>Game Projects - Erebot</image:title>
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  <url>
    <loc>https://www.jakemcleman.com/games/alatheia</loc>
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    <priority>0.5</priority>
    <lastmod>2020-04-25</lastmod>
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      <image:title>Game Projects - Alatheia</image:title>
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      <image:title>Game Projects - Alatheia</image:title>
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      <image:title>Game Projects - Alatheia</image:title>
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  <url>
    <loc>https://www.jakemcleman.com/games/sector-plural-zed</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-25</lastmod>
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      <image:title>Game Projects - Sector Plural Zed</image:title>
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      <image:title>Game Projects - Sector Plural Zed</image:title>
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      <image:title>Game Projects - Sector Plural Zed</image:title>
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      <image:title>Game Projects - Sector Plural Zed</image:title>
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      <image:title>Game Projects - Sector Plural Zed</image:title>
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      <image:title>Game Projects - Sector Plural Zed</image:title>
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      <image:title>Game Projects - Sector Plural Zed</image:title>
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    <image:image>
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      <image:title>Game Projects - Sector Plural Zed</image:title>
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    <image:image>
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      <image:title>Game Projects - Sector Plural Zed</image:title>
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  <url>
    <loc>https://www.jakemcleman.com/games/checkmate</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ea331ffe06e6a78158bb192/1587851043199-IC9H7544J23NP1RMUDR2/Checkmate03.png</image:loc>
      <image:title>Game Projects - Checkmate</image:title>
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    <image:image>
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      <image:title>Game Projects - Checkmate</image:title>
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    <image:image>
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      <image:title>Game Projects - Checkmate</image:title>
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  <url>
    <loc>https://www.jakemcleman.com/games/whalestrom</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ea331ffe06e6a78158bb192/1587754945160-5CSFVQP9N7UTEWR85ZIC/Large%2BJPG-Aro%2BHa_0638.jpg</image:loc>
      <image:title>Game Projects - Whalestrom</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ea331ffe06e6a78158bb192/1587754931016-BZS3O3FRJPY6W4PGY5C8/Aro%2BHa_0387.jpg</image:loc>
      <image:title>Game Projects - Whalestrom</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ea331ffe06e6a78158bb192/1587755151056-YB7TT6APM3ITY1SJVQWG/05.png</image:loc>
      <image:title>Game Projects - Whalestrom</image:title>
      <image:caption>I worked primarily as the flight systems and AI programmer on the team, focusing on the math of making flight feel great to the player. The AI also uses the same flight model as the player ship by feeding in inputs, so building my code in a way flexible and stable enough to be used by both was an exciting challenge. This also involved building some basic UI elements to make the 3D movement more understandable to players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ea331ffe06e6a78158bb192/1587755190080-3RJRP0RY9FHMXIEI3RAU/04.png</image:loc>
      <image:title>Game Projects - Whalestrom</image:title>
      <image:caption>I also worked with the artists to get their assets in engine and looking as good as we could get them. I implemented the thruster trail effects, and took advantage of the Unity engine’s built in tools to add a better sense of depth to the asteroid fields.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.jakemcleman.com/games/asset-stream</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-25</lastmod>
  </url>
  <url>
    <loc>https://www.jakemcleman.com/games/mr-money</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-25</lastmod>
  </url>
  <url>
    <loc>https://www.jakemcleman.com/games/zero-day</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ea331ffe06e6a78158bb192/1587849923109-XXFDH2CTHNE4Y4FVJKEO/met.png</image:loc>
      <image:title>Game Projects - Zero Day - Its all about the tools</image:title>
      <image:caption>Our team focused on building a robust toolchain and technology stack that allowed for a lot of different ideas to take shape in our game. We built our own art tools to produce volumetric assets, and a level editor for laying out the art assets it produced.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ea331ffe06e6a78158bb192/1587849792661-TGTBIBWXI67PCMJTZCRP/lava.png</image:loc>
      <image:title>Game Projects - Zero Day - Voxels</image:title>
      <image:caption>Voxels are the 3D volumetric equivalent of a pixel. They store information about a volume. I built the mesh builder to convert the data into renderable meshes, and an OpenGL renderer to show this on screen.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.jakemcleman.com/games/escape-pod</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-25</lastmod>
    <image:image>
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      <image:title>Game Projects - Escape Pod</image:title>
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      <image:title>Game Projects - Escape Pod</image:title>
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    <image:image>
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      <image:title>Game Projects - Escape Pod</image:title>
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      <image:title>Game Projects - Escape Pod</image:title>
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  <url>
    <loc>https://www.jakemcleman.com/games/consumption</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-25</lastmod>
    <image:image>
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      <image:title>Game Projects - Consumption</image:title>
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    <image:image>
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      <image:title>Game Projects - Consumption</image:title>
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      <image:title>Game Projects - Consumption</image:title>
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      <image:title>Game Projects - Consumption</image:title>
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  </url>
  <url>
    <loc>https://www.jakemcleman.com/games/divine-drifter</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-10</lastmod>
    <image:image>
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      <image:title>Game Projects - Divine Drifter</image:title>
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  </url>
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